Date of Award

2-2-2015

Document Type

Dissertation

Degree Name

Doctor of Philosophy (PhD)

Department

Communications Media

First Advisor

Luis Almeida, Ph.D.

Second Advisor

B. Gail Wilson, Ed.D.

Third Advisor

Jeffery A. Ritchey, Ph.D.

Abstract

The purpose of this qualitative dissertation was to capture the lived experiences of six female undergraduate students majoring in communications media when constructing a 2D game interface. This study provides real world accounts of the students' experiences designing and developing a game interface in a social constructionist environment without the presence of an instructor. This research study asked three main questions, which where: What are the lived experiences of female students as they design their own 2D game interfaces under the lens of constructionism? What evidence is there that the inclusion of a female population will hinder or support the current trend of utilizing game design as a method to test social constructionism? How do the processes of constructionism in the cases explored diverge or support the use of game design as a vehicle for constructionism in the classroom and in the industry?

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