Date of Award
Doctor of Philosophy (PhD)
Mark J. Piwinsky
Anna V. Oritz Juarez-Paz
The purpose of this dissertation was to discover the themes of computer science students as they designed their own instructional systems. This was done by exploring the use of User-Design as a method of instruction for college computer science students. Data shows that there is a high attrition rate in college computer science programs. Perhaps, to solve this problem, this new form of instruction could be applied. I investigated to find patterns while the students designed and developed computer games. In addition, I looked at how they design and cultivate their learning. I also observed and noted their experiences during the process. I used a phenomenological approach to observe computer science students as they developed games. I specifically chose upper level students with a history of success to study because they have already developed good learning strategies. I observed them as they developed their games and conducted interviews to capture their experiences used to develop themes. This study suggests that User-Design has positives and negatives. Students are genuinely motivated and show a heightened sense of ownership when developing their games. But their learning lacked some needed structure that traditional class room instruction provides.
Tucker, David, "The Phenomenological Exploration of User-Design Among Junior Undergraduate Students Majoring in Computer Science in a Medium Sized Liberal Arts University When Developing a Game Prototype" (2016). Theses and Dissertations (All). 1434.