Date of Award
Doctor of Philosophy (PhD)
Mark J. Piwinsky, Ph.D.
James Lenze, Ph.D.
Anna V. Oritz Juarez-Paz, Ph.D.
The purpose of this dissertation was to discover the themes of computer science students as they designed their own instructional systems. This was done by exploring the use of User-Design as a method of instruction for college computer science students. Data shows that there is a high attrition rate in college computer science programs. Perhaps, to solve this problem, this new form of instruction could be applied. I investigated to find patterns while the students designed and developed computer games. In addition, I looked at how they design and cultivate their learning. I also observed and noted their experiences during the process. I used a phenomenological approach to observe computer science students as they developed games. I specifically chose upper level students with a history of success to study because they have already developed good learning strategies. I observed them as they developed their games and conducted interviews to capture their experiences used to develop themes. This study suggests that User-Design has positives and negatives. Students are genuinely motivated and show a heightened sense of ownership when developing their games. But their learning lacked some needed structure that traditional class room instruction provides.
Tucker, David, "The Phenomenological Exploration of User-Design Among Junior Undergraduate Students Majoring in Computer Science in a Medium Sized Liberal Arts University When Developing a Game Prototype" (2016). Theses and Dissertations (All). 1434.